For the EI retreat recently, for one of three short videos I generated for my presentation, I converted my code for the “Distributed Fishery Commons”, an simple ABM, to 2-D. Each dot in the video is a virtual boat, fishing down a path in its wake. The boats never directly interact, other than to not fish at the same location. They just move to where they see the most fish, and the result is an intricate dance or bouncing around. Take a look: